We have added new features to EON‘s pioneering multi-modal communication tool, EON Coliseum. This includes real scanned 3D Humans, additional interaction features, easier session management, live video streaming etc. Read also the newly release EON Coliseum White Paper.
Read more.
About EON Reality
EON Reality, Inc. is the world's leading interactive 3D visual content management and virtual reality software provider. Industry leaders, including Atlas Copco, Bechtel, Boeing, Bombardier, Hon, Intel, Lexus, Lufthansa –Teknik, Peterbilt, Samsung, Siemens Medical, Suzuki, Toyota and Whirlpool, use EON solutions to enhance the interactive user experience to effectively increase sales, better communicate product functionality and decrease the cost of service, training and technical support.
Saturday, August 22, 2009
Affordable 3D To Classrooms

A monumental shift in pricing affordability and quality is taking place in the 3D projection space. EON has partnered with Texas Instruments and developed a new software that provides 3D projection with a significant reduction in cost. This new technology has been integrated with EON’s immersive solutions such as EON Icatcher and EON Icube. The immediate impact is that high end 3D interactive stereo solutions can be offered to target markets such as education, business, and entertainment starting quarter 3 and 4 this year and allow improved immersion and quality.
Labels:
3D for education
Real Avatars, capturing humans in 3D, full body integrated with 4D Views.
Real Avatars, capturing humans in 3D, full body integrated with 4D Views.
Labels:
3D Virtual Meeting,
EON Coliseum
A true game changer in interactive 3D software – the next generation EON 7.0 family
You can now create ultra realistic visual interactive 3D content with real time physics in minutes, while inserting real avatars in a shared multiuser environment. In short, the EON 7.0 family is taking a leap forward with respect to realism, interaction, avatars and shared virtual meeting places.
During Siggraph 2009 EON Reality will showcase, in booth # 3430, the new EON 7.0 with its new features such as:
• Real Avatars, capturing humans in 3D, full body integrated with 4D Views.
• New photo realistic light including new shader based light with an easy to use light editor.
• Brand new physics engine and much faster downloading.
• Improved version control etc.
During Siggraph 2009 EON Reality will showcase, in booth # 3430, the new EON 7.0 with its new features such as:
• Real Avatars, capturing humans in 3D, full body integrated with 4D Views.
• New photo realistic light including new shader based light with an easy to use light editor.
• Brand new physics engine and much faster downloading.
• Improved version control etc.
Labels:
3D Virtual Meeting,
EON 7.0,
EON Coliseum
Sunday, April 1, 2007
EON Raptor – The free software for serious games
Download EON Raptor™
Install the software and go to http://www.eonreality.com/licensing/ and get a free license.
Finally, now you can bring your models to life for free. What we’ve got is a bit of Virtual reality software we want to give you. It’ll let you bring all your models to life in full interactive, real-time 3D and allows you to view and share them with anyone on the web live for free.
The software is called EON Raptor™. The same way our parents grew up with movies, our generation has grown up with games, internet and 3D. We expect and in fact deserve to share our information in a real-time three dimensional, fully web enabled environment. Why look at a static picture, a prerendered animation when you can explore and share your models in full Virtual Reality for free. Still undecided? This is what CAD Digest is saying about our little piece of software: "EON Reality’s Raptor has, in my opinion, succeeded in creating a piece of software that makes the creation of the virtual content completely effortless. I think this software is a "must have."
H. Edward Goldberg AIA is a practicing Industrial Designer and an architect. He is also coordinator of industrial design at Towson University in Towson Maryland. Ed is the Author of The Autodesk Architectural Desktop 3 Book published by Prentice Hall. "Discreet 3ds max and Autodesk VIZ artists can publish their content for high-quality 3D interactivity on-line or off-line using the EON Raptor, all within the familiar 3ds max environment. The EON Raptor controls provide an easy-to-use, GUI-based click and point authoring environment, and free publishing," said Jon A. Bell, Discreet Developer Relations Manager. For full review see http://www.caddigest.com/subjects/reviews_sw/eon_raptor.htm
Test some interactive demos right now!At EON reality we like games, serious ones. We have taken Virtual reality beyond simulators, video games and digital prototyping to provide companies around the world with the most effective compelling sales and marketing visual communication tools.
The hottest trend in Visual communication
In the 1930 the movies inspired innovative companies to create the first commercials. Today’s generation have grown up with games and expect information to interactive, 3D compelling and real time like in a game. They do not want to be fed passive information they want to try, enquire, explore and configure. Smart companies like Toyota/Lexus, Boeing, Suzuki, Siemens are quickly adapting their communication to this new and rapidly growing trend by using EON’s software.
Serious Games are not only fun but REALLY profitable, providing clear measurable ROI:
• Consistent product sales presentation approach and improved salesperson performance
• Up to 72% Increased visitor retention on trade show floor
• Decreased product returns - get it right the first time
• Up to 15% increase in option and configurable parts sales
• Up to 90% cost reduction in service training
• Doubled sales on line
• Valuable customer feedback by tracking behavior and choices, excellent market research tool
"With EON's holographic display solutions and content development, we were able to communicate on a new level in our ongoing Lexus marketing campaign," said Jennifer Weinberg, project leader for Team One. "The excitement this program has generated in over half a dozen major U.S. locations is unprecedented. EON's 3D has helped differentiate our branding in a fun and entertaining way."
"With the support of EON technology and outstanding staff we were able to put together a presentation like none before giving Siemens a crucial edge over competition using traditional presentation techniques. EON Artifical I and EON Interact are not future technologies but they are definitely here to make a significant impact for businesses today. I have rarely worked with such a devoted and competent team as EON and despite an "impossible" deadline they came through with flying colors," said Diana Zimmerman, President of CMS and Siemens' Tradeshow Coordinator.
“It is like having all products in front of you and the best sales person by your side.” Michael B. Berman, Product Manager Dell
“The Suzuki Sales P.R.O. is not only for sales people, the unique reports and tools will assist owners and managers with increasing salesperson performance and increasing profits." Mel Harris Vice President of Suzuki Motorcycles and ATV's
“Sales for the products that use EON´s 3D Content solution have doubled over 12 months compared with average sales for the products that use normal pictures”. Henry Sauls, Director of Furniture Office Depot
For a complete set of products including full real-time photo realistic features, advanced physics, more interactivity, sales applications and advanced 3d Displays etc. please visit: http://www.eonreality.com/products/products.htmlhttp://www.eonreality.com/products/products.html
Install the software and go to http://www.eonreality.com/licensing/ and get a free license.
Finally, now you can bring your models to life for free. What we’ve got is a bit of Virtual reality software we want to give you. It’ll let you bring all your models to life in full interactive, real-time 3D and allows you to view and share them with anyone on the web live for free.
The software is called EON Raptor™. The same way our parents grew up with movies, our generation has grown up with games, internet and 3D. We expect and in fact deserve to share our information in a real-time three dimensional, fully web enabled environment. Why look at a static picture, a prerendered animation when you can explore and share your models in full Virtual Reality for free. Still undecided? This is what CAD Digest is saying about our little piece of software: "EON Reality’s Raptor has, in my opinion, succeeded in creating a piece of software that makes the creation of the virtual content completely effortless. I think this software is a "must have."
H. Edward Goldberg AIA is a practicing Industrial Designer and an architect. He is also coordinator of industrial design at Towson University in Towson Maryland. Ed is the Author of The Autodesk Architectural Desktop 3 Book published by Prentice Hall. "Discreet 3ds max and Autodesk VIZ artists can publish their content for high-quality 3D interactivity on-line or off-line using the EON Raptor, all within the familiar 3ds max environment. The EON Raptor controls provide an easy-to-use, GUI-based click and point authoring environment, and free publishing," said Jon A. Bell, Discreet Developer Relations Manager. For full review see http://www.caddigest.com/subjects/reviews_sw/eon_raptor.htm
Test some interactive demos right now!At EON reality we like games, serious ones. We have taken Virtual reality beyond simulators, video games and digital prototyping to provide companies around the world with the most effective compelling sales and marketing visual communication tools.
The hottest trend in Visual communication
In the 1930 the movies inspired innovative companies to create the first commercials. Today’s generation have grown up with games and expect information to interactive, 3D compelling and real time like in a game. They do not want to be fed passive information they want to try, enquire, explore and configure. Smart companies like Toyota/Lexus, Boeing, Suzuki, Siemens are quickly adapting their communication to this new and rapidly growing trend by using EON’s software.
Serious Games are not only fun but REALLY profitable, providing clear measurable ROI:
• Consistent product sales presentation approach and improved salesperson performance
• Up to 72% Increased visitor retention on trade show floor
• Decreased product returns - get it right the first time
• Up to 15% increase in option and configurable parts sales
• Up to 90% cost reduction in service training
• Doubled sales on line
• Valuable customer feedback by tracking behavior and choices, excellent market research tool
"With EON's holographic display solutions and content development, we were able to communicate on a new level in our ongoing Lexus marketing campaign," said Jennifer Weinberg, project leader for Team One. "The excitement this program has generated in over half a dozen major U.S. locations is unprecedented. EON's 3D has helped differentiate our branding in a fun and entertaining way."
"With the support of EON technology and outstanding staff we were able to put together a presentation like none before giving Siemens a crucial edge over competition using traditional presentation techniques. EON Artifical I and EON Interact are not future technologies but they are definitely here to make a significant impact for businesses today. I have rarely worked with such a devoted and competent team as EON and despite an "impossible" deadline they came through with flying colors," said Diana Zimmerman, President of CMS and Siemens' Tradeshow Coordinator.
“It is like having all products in front of you and the best sales person by your side.” Michael B. Berman, Product Manager Dell
“The Suzuki Sales P.R.O. is not only for sales people, the unique reports and tools will assist owners and managers with increasing salesperson performance and increasing profits." Mel Harris Vice President of Suzuki Motorcycles and ATV's
“Sales for the products that use EON´s 3D Content solution have doubled over 12 months compared with average sales for the products that use normal pictures”. Henry Sauls, Director of Furniture Office Depot
For a complete set of products including full real-time photo realistic features, advanced physics, more interactivity, sales applications and advanced 3d Displays etc. please visit: http://www.eonreality.com/products/products.htmlhttp://www.eonreality.com/products/products.html
Labels:
Download EON Raptor,
Serious Games
The EON Vocabulary
In this new Virtual Reality world you actually need a new set of vocabulary to help you navigate. Here is a bit of help:
Holofy™: Verb, comes originally from creating a hologram and means that you take your product presentation to a 3d dimension. Typically this is done by using EON Artificial I™ technology an EON holographic stereo solution without any glasses using large flat screens
Eonize™: Verb, means bringing your digital products and environments to life. Today’s digital products are dead /static like pictures, or prerecorded like animations / movies. By Eonizing them life is injected and they are awaken to full 3D real-time interactivity. EON Professional is normally used for the Eonizing process resulting in full real-time photo realism, advanced physics, interactivity, complete product functionality, configuration and even realistic human behaviors.
Digital Replica™: The outcome of an Eonizing process, a smart digital copy of the physical product that contains all attributes of the physical product which can be explored, studied and shared in a virtual Reality environment. The Digital replica has a significant additional attribute that the physical products normally lacks namely the capability to provide vital information about it self such as bill of materials, price, text description, support information etc. something also referred to a Reality Object™ or Knowledge Object.
Holofy™: Verb, comes originally from creating a hologram and means that you take your product presentation to a 3d dimension. Typically this is done by using EON Artificial I™ technology an EON holographic stereo solution without any glasses using large flat screens
Eonize™: Verb, means bringing your digital products and environments to life. Today’s digital products are dead /static like pictures, or prerecorded like animations / movies. By Eonizing them life is injected and they are awaken to full 3D real-time interactivity. EON Professional is normally used for the Eonizing process resulting in full real-time photo realism, advanced physics, interactivity, complete product functionality, configuration and even realistic human behaviors.
Digital Replica™: The outcome of an Eonizing process, a smart digital copy of the physical product that contains all attributes of the physical product which can be explored, studied and shared in a virtual Reality environment. The Digital replica has a significant additional attribute that the physical products normally lacks namely the capability to provide vital information about it self such as bill of materials, price, text description, support information etc. something also referred to a Reality Object™ or Knowledge Object.
Saturday, March 31, 2007
EON Launches User Generated 3D Tools
One the largest Obstacle for Web 3D is how to enable User Generated 3D content Creation that is as simple as taking a picture or uploading a Movie.EON Human and EonExperience Creator are the Free On line Services/Tools that will overcome this obstacle. These tools will be released during 2007 as apart of the EonExperience launch.
EON extends IDC’s scope within Simulation Based Learning
Sunday, March 25, 2007
Why extend the IDC with Simulation
Based Learning?
Within five years, Simulation Based Learning based on Reality Objects™ will be the dominating standard for transferring knowledge and information The reason is simple: Reality Objects provide a simulation based learning environment with more information, richer hands-on experience thus increasing the speed of learning and retention
The future belongs to Educational Organizations and local governments that are first movers to create segment specific Reality Objects content libraries thus owning valuable Intellectual Property protected assets that can be licensed world wide while strengthening their Simulation Based Learning activities
There are significant future economic incentives and new revenue opportunities around creating Reality objects (for example using a Google search 3D engine approach, where we are seeing a transition within five years from bidding for search words to bidding for Reality Objects)
At the same time there is interest from Global 1000 companies to sponsor Reality Objects™ creation and attach their brands to them
What is the extended IDC approach?
The idea is that part of an IDC workforce (30%-40%) focus on creating Reality objects and simulation based learning curriculum that are strategically selected in the area of strength of the Centre to support regional industries.
For example, California might focus on aerospace, Scandinavia on telecoms, Kentucky on coal mining etc
The IDC is backed up by local governments to create a leading edge simulation based learning and Reality Objects activity in a specific segment and are supported initially by grants etc to build a minimum asset base of Reality Objects / simulation based curriculum
Once the vision is clearly communicated within the region the IDC seeks IPCM sponsorship from local industries for example:
Engine training sponsored by GE
Computer training sponsored by HP & IBM
Vehicle training sponsored by Toyota etc
The RO & SBL curriculum is also put to work not only in the Educational network of the IDC, but also then licensed throughout the educational group regionally, and potentially worldwide
An Experience Object™ is:
1. A highly structured, interrelated set of interactive 3D/2D data
2. That contains embedded information and knowledge often put in context of an environment or process.
3. Transferred through Rich Computer Mediated Communication Technologies (including Internet, Tele- Presence, Tele-Immersion etc)
4. Generating a Sensory Interactive Experience (Visual, Audio & Touch)
5. Which provides an effective approach for
knowledge transfer and decision making
An Experience Object provides the user with:
• Information (what is it?, when?, where?, who?)
• Knowledge (how does it work?, a foundation for viable action),
• or Wisdom/Decision (why should I use it?, with implications of action
Which are the Experience Objects Characteristics?
• Reusability - Reality Objects™ are modularized into small units of components suitable for assembly and reassembly into a variety of contexts. Reusability is defined in terms of findability and usability.
• Findability: the ease with which an existing object can be found by someone when they need it.
• Usability: the extent to which a user is able to understand and use the object to address their situation.
• Interoperability - Reality Objects™ can interoperate with each other regardless of developer or management system
• Durability units of Reality Objects can withstand ever evolving delivery and presentation technologies without becoming unusable
• Accessibility – Reality Objects that are available anywhere, any time—content that can be discovered and reused across networks
Experience Objects Benefits
• Effective Knowledge Transfer: Simulation based learning is improved and users remember the content longer
• Enriched Experience: The users can often interact with the Reality Object in real-time by view, audio, touch and sense reactions
• Exciting Presentations: Reality Objects grab immediately viewers attention generating wow reactions, thrilling experiences and joyful interactions
• Faster Communication: Users understand much faster complex messages due to the sensory enhancing computer mediated communication capabilities
• Brings life to Learning & Innovations: New products and concepts are enlivened and unleashed with Reality Objects™
• Interactive Digital Reality: Imagination can be materialized and knowledge shared in a dynamic, responsive and hands-on fashion
How to secure this revenue and make it happen?
In the short term, the motivation is that the local government and the Educational institutions (sponsors of the IDC) will have access to more effective learning curriculum which will facilitate the work force development in the region
Get funding and Grants from local government
Immediate benefits include :
Reduced training costs compared with traditional training methods.
Quicker Roll Out, Reduced Classroom Time, Increased Retention and Self Study capabilities
Effective knowledge transfer Sell the Reality Objects as simulation based learning components to other universities, IDCs, EON's network, customers
Sponsorship from Industries
Longer term license assets potentially to virtual e-Bay facilities such as Turbo Squid and as the market for 3D search engines develops yield royalty revenues from usage
Why extend the IDC with Simulation
Based Learning?
Within five years, Simulation Based Learning based on Reality Objects™ will be the dominating standard for transferring knowledge and information The reason is simple: Reality Objects provide a simulation based learning environment with more information, richer hands-on experience thus increasing the speed of learning and retention
The future belongs to Educational Organizations and local governments that are first movers to create segment specific Reality Objects content libraries thus owning valuable Intellectual Property protected assets that can be licensed world wide while strengthening their Simulation Based Learning activities
There are significant future economic incentives and new revenue opportunities around creating Reality objects (for example using a Google search 3D engine approach, where we are seeing a transition within five years from bidding for search words to bidding for Reality Objects)
At the same time there is interest from Global 1000 companies to sponsor Reality Objects™ creation and attach their brands to them
What is the extended IDC approach?
The idea is that part of an IDC workforce (30%-40%) focus on creating Reality objects and simulation based learning curriculum that are strategically selected in the area of strength of the Centre to support regional industries.
For example, California might focus on aerospace, Scandinavia on telecoms, Kentucky on coal mining etc
The IDC is backed up by local governments to create a leading edge simulation based learning and Reality Objects activity in a specific segment and are supported initially by grants etc to build a minimum asset base of Reality Objects / simulation based curriculum
Once the vision is clearly communicated within the region the IDC seeks IPCM sponsorship from local industries for example:
Engine training sponsored by GE
Computer training sponsored by HP & IBM
Vehicle training sponsored by Toyota etc
The RO & SBL curriculum is also put to work not only in the Educational network of the IDC, but also then licensed throughout the educational group regionally, and potentially worldwide
An Experience Object™ is:
1. A highly structured, interrelated set of interactive 3D/2D data
2. That contains embedded information and knowledge often put in context of an environment or process.
3. Transferred through Rich Computer Mediated Communication Technologies (including Internet, Tele- Presence, Tele-Immersion etc)
4. Generating a Sensory Interactive Experience (Visual, Audio & Touch)
5. Which provides an effective approach for
knowledge transfer and decision making
An Experience Object provides the user with:
• Information (what is it?, when?, where?, who?)
• Knowledge (how does it work?, a foundation for viable action),
• or Wisdom/Decision (why should I use it?, with implications of action
Which are the Experience Objects Characteristics?
• Reusability - Reality Objects™ are modularized into small units of components suitable for assembly and reassembly into a variety of contexts. Reusability is defined in terms of findability and usability.
• Findability: the ease with which an existing object can be found by someone when they need it.
• Usability: the extent to which a user is able to understand and use the object to address their situation.
• Interoperability - Reality Objects™ can interoperate with each other regardless of developer or management system
• Durability units of Reality Objects can withstand ever evolving delivery and presentation technologies without becoming unusable
• Accessibility – Reality Objects that are available anywhere, any time—content that can be discovered and reused across networks
Experience Objects Benefits
• Effective Knowledge Transfer: Simulation based learning is improved and users remember the content longer
• Enriched Experience: The users can often interact with the Reality Object in real-time by view, audio, touch and sense reactions
• Exciting Presentations: Reality Objects grab immediately viewers attention generating wow reactions, thrilling experiences and joyful interactions
• Faster Communication: Users understand much faster complex messages due to the sensory enhancing computer mediated communication capabilities
• Brings life to Learning & Innovations: New products and concepts are enlivened and unleashed with Reality Objects™
• Interactive Digital Reality: Imagination can be materialized and knowledge shared in a dynamic, responsive and hands-on fashion
How to secure this revenue and make it happen?
In the short term, the motivation is that the local government and the Educational institutions (sponsors of the IDC) will have access to more effective learning curriculum which will facilitate the work force development in the region
Get funding and Grants from local government
Immediate benefits include :
Reduced training costs compared with traditional training methods.
Quicker Roll Out, Reduced Classroom Time, Increased Retention and Self Study capabilities
Effective knowledge transfer Sell the Reality Objects as simulation based learning components to other universities, IDCs, EON's network, customers
Sponsorship from Industries
Longer term license assets potentially to virtual e-Bay facilities such as Turbo Squid and as the market for 3D search engines develops yield royalty revenues from usage
RMP – Rich Media Publishing Experience More On Line EonExperience.com
Sunday, March 25, 2007
Moving from static 2d presentation tools (pictures, videos & animation to interactive 3D, professional & user generated experiences - state of the art in Rich Media Publishing:
EonExperience: “EonEx”, World’s Largest Online Interactive 3D Experience Streaming Service & 3D Library integrated with the following solutions:
EON I-Search: modular server based solution for search, management and distribution of large 3D digital asset repositories over the web
EON Experience Creator: The Free 3D Content Creation tool for EonExperience
Building your Online 3D experience fast, simple and scalable
EON Human Creator: EON Human Creator: Automatic 3D Face & Body generator on line
from a single picture
EON Coliseum: On line 3D Virtual Reality meetings
EON Visualizer™ (release Q1 2007) & EON 3D PowerPoint plug-in that generate photorealistic interactive 3D presentations for web, print, movies, and real-time presentations
Target Market
Public Volume market Consumer market, user generated content a la “YouTube” drives traffic
Academic Simulation Based Learning (Subscriber based) market
Corporate catalogue specific Enterprise (License based) market
Go To-Market Strategy
• Initially promote EE through EON’s network including: Eon’s 36 million Viewers, Distributors in 37 countries, EON’s partner, Eon’s 400 High end corporate customers, 180 academic institution customers and EON IDC Consortium • Address Corporate demand for On line Experience among EON customers
Create a viral marketing traction for EonExperience similar to “Skype/ YouTube self propagation killer application with User Generated content based on EON Human & EE Creator and the Large web based 3D repository (over 30,000
Based on EON’s partnership with Microsoft EonExperience aims at also being connected with PowerPoint Vista as on line 3D clips to access the larger volume market (web link)
Growth factors
We have solved the User Generated Dilemma for 3D
Large Support from IDC Consortium IBM & Microsoft
Web distribution model capitalize on existing 36 million EON Viewers
Go to Market roll out with Microsoft Vista 2007 – EON 3D PowerPoint plug-in
Volume license sales of “off the shelf” box software product
EON Viewers growth potential from today 36 millions to 100 million by 2010
Use EON’s 3D repository for Virtual “E-bay” transaction revenue model
Google 3d object visual search with Web advertising revenue as a driver
Moving from static 2d presentation tools (pictures, videos & animation to interactive 3D, professional & user generated experiences - state of the art in Rich Media Publishing:
EonExperience: “EonEx”, World’s Largest Online Interactive 3D Experience Streaming Service & 3D Library integrated with the following solutions:
EON I-Search: modular server based solution for search, management and distribution of large 3D digital asset repositories over the web
EON Experience Creator: The Free 3D Content Creation tool for EonExperience
Building your Online 3D experience fast, simple and scalable
EON Human Creator: EON Human Creator: Automatic 3D Face & Body generator on line
from a single picture
EON Coliseum: On line 3D Virtual Reality meetings
EON Visualizer™ (release Q1 2007) & EON 3D PowerPoint plug-in that generate photorealistic interactive 3D presentations for web, print, movies, and real-time presentations
Target Market
Public Volume market Consumer market, user generated content a la “YouTube” drives traffic
Academic Simulation Based Learning (Subscriber based) market
Corporate catalogue specific Enterprise (License based) market
Go To-Market Strategy
• Initially promote EE through EON’s network including: Eon’s 36 million Viewers, Distributors in 37 countries, EON’s partner, Eon’s 400 High end corporate customers, 180 academic institution customers and EON IDC Consortium • Address Corporate demand for On line Experience among EON customers
Create a viral marketing traction for EonExperience similar to “Skype/ YouTube self propagation killer application with User Generated content based on EON Human & EE Creator and the Large web based 3D repository (over 30,000
Based on EON’s partnership with Microsoft EonExperience aims at also being connected with PowerPoint Vista as on line 3D clips to access the larger volume market (web link)
Growth factors
We have solved the User Generated Dilemma for 3D
Large Support from IDC Consortium IBM & Microsoft
Web distribution model capitalize on existing 36 million EON Viewers
Go to Market roll out with Microsoft Vista 2007 – EON 3D PowerPoint plug-in
Volume license sales of “off the shelf” box software product
EON Viewers growth potential from today 36 millions to 100 million by 2010
Use EON’s 3D repository for Virtual “E-bay” transaction revenue model
Google 3d object visual search with Web advertising revenue as a driver
ATP – Augmented Tele Presence Mixed Reality Distance Communication
Sunday, March 25, 2007
Moving from physical communication to “augmented/mixed” reality communication & interaction - state of the art in information transfer
Combines, immersive 3D displays, tele presence, superimposed live video & intuitive interaction techniques EON I-Presence, EON Touchlight, EON Virtual Presenter, EON I-Portal (not released)
Global 1000 for distance product collaboration & R&D (EON I-Presence)
Exhibitions, HQ presentations, retail and dealership sales applications (EON Touchlight, I crystal)
Educational Institutions for distance learning
Long term potential in consumer applications and games
Users can interact with their bare hands with 3D content that floats in space (EON Touchlight no glasses, no gloves)
Enables the long-distance transmission of life-size, 3D environments that seamlessly merge with live HDTV video (EON I Presence™)
Enhance reality see through “Superman vision” VR augmented reality information device system (EON I-Portal)
Reduces travel costs, exciting presentation, enables hands on experience and customization of products & provides context relevant information
Short term Direct Sales and Indirect Channels, predominantly IDC
Mid & Long Term OEM with large Technology Partner for volume applications
Large demand for ATI solutions due to Innovation & Competitive Advantage benefits
IDCs roll out can rapidly create awareness globally about ATI solutions and benefits
ATI solutions have strong communication component, content is created by end user
Revenue potential based on end user time utilization (similar to tele communication solutions) provides exponential growth potential
Moving from physical communication to “augmented/mixed” reality communication & interaction - state of the art in information transfer
Combines, immersive 3D displays, tele presence, superimposed live video & intuitive interaction techniques EON I-Presence, EON Touchlight, EON Virtual Presenter, EON I-Portal (not released)
Global 1000 for distance product collaboration & R&D (EON I-Presence)
Exhibitions, HQ presentations, retail and dealership sales applications (EON Touchlight, I crystal)
Educational Institutions for distance learning
Long term potential in consumer applications and games
Users can interact with their bare hands with 3D content that floats in space (EON Touchlight no glasses, no gloves)
Enables the long-distance transmission of life-size, 3D environments that seamlessly merge with live HDTV video (EON I Presence™)
Enhance reality see through “Superman vision” VR augmented reality information device system (EON I-Portal)
Reduces travel costs, exciting presentation, enables hands on experience and customization of products & provides context relevant information
Short term Direct Sales and Indirect Channels, predominantly IDC
Mid & Long Term OEM with large Technology Partner for volume applications
Large demand for ATI solutions due to Innovation & Competitive Advantage benefits
IDCs roll out can rapidly create awareness globally about ATI solutions and benefits
ATI solutions have strong communication component, content is created by end user
Revenue potential based on end user time utilization (similar to tele communication solutions) provides exponential growth potential
EON Expands the market for SBL – Simulation Based Learning Experiential learning
Sunday, March 25, 2007
SBL – Simulation Based Learning is an Experiential learning solution that is advancing teaching from e-learning to s-learning - state of the art in knowledge transfer for education:
· Simulation/VR based training, interactive experiential learning
· Software and display solutions with scalable licensed curriculum development model:
• EON Professional, EON Studio, EON SDK EON Server
• Customized licensed curriculum development
• Relevant end user publishing software / display solutions
Target Market
Community colleges, CTE Career and technical education & universities for workforce development & critical knowledge transfer
Key Benefits
Mix between high end flight simulator & latest interactive 3D games
learn faster, remember longer & resonate with what users are expecting for effective knowledge transfer (games & internet)
Go To-Market Strategy
Direct sales and indirect channels, predominantly through IDCs
Build generic SBL content for education & industry partners in SBLC
Function as a demonstration site & faculty development site
Roll out IDCs content with correspondent license fees
Scalable Growth factors:
Indirect Channels IDCs can rapidly duplicate the validated business model
EON software end user licensing structure provides exponential growth once account implements SBL
SBL – Simulation Based Learning is an Experiential learning solution that is advancing teaching from e-learning to s-learning - state of the art in knowledge transfer for education:
· Simulation/VR based training, interactive experiential learning
· Software and display solutions with scalable licensed curriculum development model:
• EON Professional, EON Studio, EON SDK EON Server
• Customized licensed curriculum development
• Relevant end user publishing software / display solutions
Target Market
Community colleges, CTE Career and technical education & universities for workforce development & critical knowledge transfer
Key Benefits
Mix between high end flight simulator & latest interactive 3D games
learn faster, remember longer & resonate with what users are expecting for effective knowledge transfer (games & internet)
Go To-Market Strategy
Direct sales and indirect channels, predominantly through IDCs
Build generic SBL content for education & industry partners in SBLC
Function as a demonstration site & faculty development site
Roll out IDCs content with correspondent license fees
Scalable Growth factors:
Indirect Channels IDCs can rapidly duplicate the validated business model
EON software end user licensing structure provides exponential growth once account implements SBL
EON expands its operations in the area of Augmented Tele Presence, Rich Media publishing and Location Based Experiences
Sunday, March 25, 2007
By using Rich 3D Computer Mediated Communication solutions EON generates Sensory (Visual, Audio & Touch) Exciting Interactive Experiences that more Effectively Transfers Information, Knowledge and facilitates Decisions. Eon’s vision is to become a global leader in 3D Sensory (sight, hearing, touch) Based Computer Mediated Communication that allows users to Experiences more.
The Company is in a strong growth phase and has during 2006 significantly expanded its operations in the area of Augmented Tele Presence (allows Mixed Reality Distance Communication) , Rich Media Publishing (launching during 2007 EonExperience world’s Largest Online Interactive 3D Experience Streaming Service & 3D Library) and Location Based Experiences ( launching the Experience & Discovery Center concept).
By using Rich 3D Computer Mediated Communication solutions EON generates Sensory (Visual, Audio & Touch) Exciting Interactive Experiences that more Effectively Transfers Information, Knowledge and facilitates Decisions. Eon’s vision is to become a global leader in 3D Sensory (sight, hearing, touch) Based Computer Mediated Communication that allows users to Experiences more.
The Company is in a strong growth phase and has during 2006 significantly expanded its operations in the area of Augmented Tele Presence (allows Mixed Reality Distance Communication) , Rich Media Publishing (launching during 2007 EonExperience world’s Largest Online Interactive 3D Experience Streaming Service & 3D Library) and Location Based Experiences ( launching the Experience & Discovery Center concept).
Interactive Digital Center Singapore
Sunday, March 25, 2007
Organization: Temasek Polytechnic (TP) is a significant contributor to the field of para-professional education in Singapore. It is a pioneer in Problem-based Learning (PBL). The PBL concept forms the cornerstone of the Polytechnic's educational philosophy to prepare school-leavers adequately for the world of work and a future of dynamic change. The Polytechnic is a firm believer in forging partnerships with industry to keep students close to current industry practice. TP currently offers 38 full-time diploma courses in the areas of Applied Science, Business, Design, Engineering and Information Technology and over 40 part-time courses, up to the Advanced Diploma level. For more information, please visit www.tp.edu.sg.
Location: Singapore
Established: 2006
Focus: "The Singapore and ASEAN markets have enormous growth potential in the interactive and digital media space and EON’s solutions offer a strategic fit. EON’s solutions will not only help to accelerate the widespread use of interactive 3D lessons in classrooms but also propel more companies in this region to introduce revolutionary applications to increase sales, enhance marketing and reduce cost of training and maintenance as product life cycle shortens,” said Vincent Ong, the Managing Director of IM Innovations
Quote: Lay-Tan Siok Lie, Director of Engineering School of Temasek Polytechnic, envisions that “the IDC will be a major milestone in grooming students and professionals from different disciplines to collaborate, explore and develop exciting real-time interactive 3D VR applications. Industries that can benefit include automotive and aerospace; architectural, engineering and construction; medical equipment; arts, culture and heritage, and many more.”
Organization: Temasek Polytechnic (TP) is a significant contributor to the field of para-professional education in Singapore. It is a pioneer in Problem-based Learning (PBL). The PBL concept forms the cornerstone of the Polytechnic's educational philosophy to prepare school-leavers adequately for the world of work and a future of dynamic change. The Polytechnic is a firm believer in forging partnerships with industry to keep students close to current industry practice. TP currently offers 38 full-time diploma courses in the areas of Applied Science, Business, Design, Engineering and Information Technology and over 40 part-time courses, up to the Advanced Diploma level. For more information, please visit www.tp.edu.sg.
Location: Singapore
Established: 2006
Focus: "The Singapore and ASEAN markets have enormous growth potential in the interactive and digital media space and EON’s solutions offer a strategic fit. EON’s solutions will not only help to accelerate the widespread use of interactive 3D lessons in classrooms but also propel more companies in this region to introduce revolutionary applications to increase sales, enhance marketing and reduce cost of training and maintenance as product life cycle shortens,” said Vincent Ong, the Managing Director of IM Innovations
Quote: Lay-Tan Siok Lie, Director of Engineering School of Temasek Polytechnic, envisions that “the IDC will be a major milestone in grooming students and professionals from different disciplines to collaborate, explore and develop exciting real-time interactive 3D VR applications. Industries that can benefit include automotive and aerospace; architectural, engineering and construction; medical equipment; arts, culture and heritage, and many more.”
EON has signed 9 new IDC MoU locations to be launched during 2007
Nine new Local Partners in Asia, Europe and USA have signed Memorandum Of Understanding to launch IDC in partnership with Eon and the IDC Consortium. For More information on how WHY customers are using IDC, WHAT do they use for and HOW EON/IDC does deliver this as well as HOW the IDC can generate revenues and provide services to other companies, Please see attached presentation: PDF http://www.eonreality.com/files/presentation/Interactive_Digital_Center_built_in_PP.pdf (25 MB)
PowerPoint http://www.eonreality.com/files/presentation/Interactive_Digital_Center_built_in_PP.ppt (170 MB)
PowerPoint http://www.eonreality.com/files/presentation/Interactive_Digital_Center_built_in_PP.ppt (170 MB)
EON launches a 100,000 squere feet Experience & Discovery Center EDC in Arizona
Sunday, March 25, 2007
EON launches a 100,000 squere feet Experience & Discovery Center EDC in Arizona
As an extension of location-based display solutions (for example, kiosks at trade shows, or rides at amusement parks), the market for more advanced, immersive 3D experiences in entertainment, edutainment and discovery is rapidly growing. EDC integrates hardware, software and services creating next-generation 3D environments that enhance entertainment, edutainment and learning experiences. Please find the detailed EDC presentation at http://www.eonreality.com/files/presentation/EDC.pdf (5 MB
EON Signed in December ned Contract for the Arizona Experience & Discovery Center. The first phase consists of the Virtual Reality design of the upcoming EDC attraction.
EON has a great chance to redefine Location Based Entertainment & Edutainment with the EDC’s new VR experience focused approach:
The customer demand is clear and strong, people crave experiences & lack today a physical location based experience that matches their expectations ( video games have set the expectations)
Retailers, malls etc need a customer pulling attraction that resonates with the existing demand
Amusement parks like Disney make tons of money and are scouting for new 3D applications
The total 10 MUSD/EDC price tag can be covered to a large portion by Corporate sponsors that endorse the respective themes of the EDC
EON launches a 100,000 squere feet Experience & Discovery Center EDC in Arizona
As an extension of location-based display solutions (for example, kiosks at trade shows, or rides at amusement parks), the market for more advanced, immersive 3D experiences in entertainment, edutainment and discovery is rapidly growing. EDC integrates hardware, software and services creating next-generation 3D environments that enhance entertainment, edutainment and learning experiences. Please find the detailed EDC presentation at http://www.eonreality.com/files/presentation/EDC.pdf (5 MB
EON Signed in December ned Contract for the Arizona Experience & Discovery Center. The first phase consists of the Virtual Reality design of the upcoming EDC attraction.
EON has a great chance to redefine Location Based Entertainment & Edutainment with the EDC’s new VR experience focused approach:
The customer demand is clear and strong, people crave experiences & lack today a physical location based experience that matches their expectations ( video games have set the expectations)
Retailers, malls etc need a customer pulling attraction that resonates with the existing demand
Amusement parks like Disney make tons of money and are scouting for new 3D applications
The total 10 MUSD/EDC price tag can be covered to a large portion by Corporate sponsors that endorse the respective themes of the EDC
EON Coliseum On line 3D Virtual Reality meetings - Innovation in Interactive 3D Virtual Reality Web conferencing
Sunday, March 25, 2007
EON Coliseum is the leading interactive 3D Virtual Reality online meeting application on the web with the vision is to use the VR and Interactive 3D to bring people together from around the world to collaborate and work collectively in one environment called the My 3D Space™ (part of EonExperience)
EON Coliseum is designed to integrate with existing traditional on line meeting applications such as Webex, Go to meeting etc.
Target Market
• EON Coliseum is developed for marketing, sales, training, support and play including:
• Coliseum Meeting ™ to keep teams coordinated with face to face communication in 3D
• Coliseum Sales™ to accelerate sales cycles and close more deals with hands on 3D demonstrations
• Coliseum Event ™ to maximize the impact of large online 3D VR events with Avatars
• Coliseum Training™ to deliver engaging interactive hands on simulation based learning experiences
• Coliseum Support™ to support remote users as easily as if they were on site
• Coliseum Play™ EON Coliseum Edutainment & lifestyle solution allows you to virtually meet with colleagues with an easy as point and click—making it effortless to virtually meet with anyone, anywhere, at any time in a 3D space
Overview
• EON Coliseum is the innovation in commercial 3D Virtual Reality web conferencing that combines face-to-face meetings with interactive 3D product interactions.
• EON Coliseum can either by used on a normal web connected PC or together with EON I-Presence displays that combines Tele-presence with Interactive 3D immersion
• EON Coliseum web conferencing will become the preferred web communication medium as it mimics daily live physical meeting experiences by combining 3d interactivity, audio and sensory feedback
• Interaction with 3D environment can either be done by Avatar or Live Video connection providing the capability to:
• Demonstrate your products and services, in real-time 3D.
• Get the impact of live events with interactive 3D multimedia presentations.
• Deliver interactive Simulation Based hands on training when you offer on-demand and live online classrooms.
• Resolve technical issues faster— Increase productivity while you reduce support costs and increase client satisfaction with 3D hands on simulation
• Shorten your sales cycle— Connect with anyone, anywhere with dynamic 3D online sales presentations and close deals faster.
• EON Coliseum requires no significant up-front costs, no servers to maintain, and no software to install or support.
• With just a web browser and a telephone, you can start using EON Coliseum
EON Coliseum is the leading interactive 3D Virtual Reality online meeting application on the web with the vision is to use the VR and Interactive 3D to bring people together from around the world to collaborate and work collectively in one environment called the My 3D Space™ (part of EonExperience)
EON Coliseum is designed to integrate with existing traditional on line meeting applications such as Webex, Go to meeting etc.
Target Market
• EON Coliseum is developed for marketing, sales, training, support and play including:
• Coliseum Meeting ™ to keep teams coordinated with face to face communication in 3D
• Coliseum Sales™ to accelerate sales cycles and close more deals with hands on 3D demonstrations
• Coliseum Event ™ to maximize the impact of large online 3D VR events with Avatars
• Coliseum Training™ to deliver engaging interactive hands on simulation based learning experiences
• Coliseum Support™ to support remote users as easily as if they were on site
• Coliseum Play™ EON Coliseum Edutainment & lifestyle solution allows you to virtually meet with colleagues with an easy as point and click—making it effortless to virtually meet with anyone, anywhere, at any time in a 3D space
Overview
• EON Coliseum is the innovation in commercial 3D Virtual Reality web conferencing that combines face-to-face meetings with interactive 3D product interactions.
• EON Coliseum can either by used on a normal web connected PC or together with EON I-Presence displays that combines Tele-presence with Interactive 3D immersion
• EON Coliseum web conferencing will become the preferred web communication medium as it mimics daily live physical meeting experiences by combining 3d interactivity, audio and sensory feedback
• Interaction with 3D environment can either be done by Avatar or Live Video connection providing the capability to:
• Demonstrate your products and services, in real-time 3D.
• Get the impact of live events with interactive 3D multimedia presentations.
• Deliver interactive Simulation Based hands on training when you offer on-demand and live online classrooms.
• Resolve technical issues faster— Increase productivity while you reduce support costs and increase client satisfaction with 3D hands on simulation
• Shorten your sales cycle— Connect with anyone, anywhere with dynamic 3D online sales presentations and close deals faster.
• EON Coliseum requires no significant up-front costs, no servers to maintain, and no software to install or support.
• With just a web browser and a telephone, you can start using EON Coliseum
EON Human Creator: Automatic 3D Face & Body generator on line from a single picture
Sunday, March 25, 2007
EON Human Creator: Automatic 3D Face & Body generator on line from a single picture
Preserve your self for eternity in 3D on the Web, Improve your looks without plastic surgery, Mingle with the VIPs & Bring past celebrities & Paintings to life
Product Offering
People are fascinated with faces, preserving or improving their looks and mingling with celebrities. EON Human combines all these aspects. EON Human Face & Body 3D generator web service allows AUTOMATIC FREE user generated content creation from a single picture “Create your own face in 3D on line”
Scope
• Creates a viral marketing traction for EonExperience similar to “Skype/ YouTube self propagation killer application that anyone with a web browser can use
• Provides EDC’s Experience & Discovery Centers experience with unique attraction & content generator for 3D holographic screens
• Increases EON Viewers traction (goal 100 million Viewers)
• Accelerate the establishment of the EDC franchising of EON Virtual VIP Pass
• Create the worlds largest repositories of 3d faces
Technical Approach
• .Create the basic EON Human Face 3D Morphing Service (free), On line VERY simple the User only NEEDS a JPEG picture and “Voila” automatically create his own 3d Image and upload it to the web “do it your self”
• The user can also manipulate the 3D face: Improved looks, weight loss, younger and animated morphable face, happy message, animate speech etc, which will costs a fixed fee/session
• EON Human will also be released as an Enterprise High End Tool and licenses
Business approach
• Create the initial EonExperience VIP Pass (face library, Virtual Madame Thousand of on line Interactive & morphable faces using pictures)
• Launch the weekly Miss Virtual Universe competitions (submission of “natural” face is FREE but “improved” face costs momey, weekly winner Wins a prize
• License Technology to Madame Tussaud's & Ripley's believe it or not
• Create celebrity gallery from Forbes The Celebrity 100,People's World's Most Beautiful People, The TIME 100 the most influential people of the 20th century
• License Technology to Model agents, Fashion industry, Movie industry, Amusement parks (Disney, Universal), Cosmetic/Plastic surgery application, Dating service companies (e-harmony), Celebrity websites, Night clubs
• Game companies where they can customize on line games with YOUR own face..
• Arts & Museums - Bring paintings and sculptures to life
• Feature in EON coliseum – on line avatars, this will have a significant advantage versus Second Life
• Mobile phone applications
• Create the Virtual assistant applications
• Google 3d search by 3D face
EON Human Creator: Automatic 3D Face & Body generator on line from a single picture
Preserve your self for eternity in 3D on the Web, Improve your looks without plastic surgery, Mingle with the VIPs & Bring past celebrities & Paintings to life
Product Offering
People are fascinated with faces, preserving or improving their looks and mingling with celebrities. EON Human combines all these aspects. EON Human Face & Body 3D generator web service allows AUTOMATIC FREE user generated content creation from a single picture “Create your own face in 3D on line”
Scope
• Creates a viral marketing traction for EonExperience similar to “Skype/ YouTube self propagation killer application that anyone with a web browser can use
• Provides EDC’s Experience & Discovery Centers experience with unique attraction & content generator for 3D holographic screens
• Increases EON Viewers traction (goal 100 million Viewers)
• Accelerate the establishment of the EDC franchising of EON Virtual VIP Pass
• Create the worlds largest repositories of 3d faces
Technical Approach
• .Create the basic EON Human Face 3D Morphing Service (free), On line VERY simple the User only NEEDS a JPEG picture and “Voila” automatically create his own 3d Image and upload it to the web “do it your self”
• The user can also manipulate the 3D face: Improved looks, weight loss, younger and animated morphable face, happy message, animate speech etc, which will costs a fixed fee/session
• EON Human will also be released as an Enterprise High End Tool and licenses
Business approach
• Create the initial EonExperience VIP Pass (face library, Virtual Madame Thousand of on line Interactive & morphable faces using pictures)
• Launch the weekly Miss Virtual Universe competitions (submission of “natural” face is FREE but “improved” face costs momey, weekly winner Wins a prize
• License Technology to Madame Tussaud's & Ripley's believe it or not
• Create celebrity gallery from Forbes The Celebrity 100,People's World's Most Beautiful People, The TIME 100 the most influential people of the 20th century
• License Technology to Model agents, Fashion industry, Movie industry, Amusement parks (Disney, Universal), Cosmetic/Plastic surgery application, Dating service companies (e-harmony), Celebrity websites, Night clubs
• Game companies where they can customize on line games with YOUR own face..
• Arts & Museums - Bring paintings and sculptures to life
• Feature in EON coliseum – on line avatars, this will have a significant advantage versus Second Life
• Mobile phone applications
• Create the Virtual assistant applications
• Google 3d search by 3D face
EON is launching the EON Experience Creator: The Free 3D Content Creation tool for EonExperience
Sunday, March 25, 2007
EON is launching the EON Experience Creator: The Free 3D Content Creation tool for EonExperience - Building your Online 3D experience fast and simple
EE Creator provides a fast consumer generated 3D content creation capability by using a LEGO building approach of existing 3d basic component objects that can be 3D Searched with EON I-Search.
The Creation process is simple: the user searches for the 3d sub components in the EE library (4.000 to 30,000 are provided by EON) than drags and drops it to a 3d scene and can visually configure, combine, subtract, scale, color and manipulate the content thus creating a new 3d experience than saves automatically uploads the new experience to the web.
Target users are Volume consumer end user, children, teenagers or non technical adults
Feature List
• EE Creator has access to the worlds largest 3D Libraries – EON has teamed up and integrates with existing 3D content providers such as Turbosquid , Zygote, Stanford Medical library etc
• In EonExperience you can create anything you can imagine with a simple, intuitive interface.
• Build live, in real-time, right in EonExperience.
• Building is easy to learn, yet robust enough to inspire your creativity.
• A powerful but fun-to-learn and use EE Visualizer advanced tool provides Openness & Scalability with import interface to 120 formats and partnered with largest 3D library providers and further enhances your creations by allowing you to add behaviors to the objects you build
• And once you've built something, you can easily begin selling it to other residents, because you control the IP Rights of your creations.
• What if you want something but don't quite have the time or skills to make it? Just do a quick search to find and buy what you want.
• Amazing things are created everyday in EonExperience, but the depth and power and capabilities of EE mean that we have just scratched the surface - join and become one of the explorers
• Intuitive interface with drag and drop for 3D viewing, exploration, 3D materials, 3D object and environment library, 3d sound, configuration & interaction, animation & free publishing
• Large web based 3D repository
• Visual search of objects & components
EON is launching the EON Experience Creator: The Free 3D Content Creation tool for EonExperience - Building your Online 3D experience fast and simple
EE Creator provides a fast consumer generated 3D content creation capability by using a LEGO building approach of existing 3d basic component objects that can be 3D Searched with EON I-Search.
The Creation process is simple: the user searches for the 3d sub components in the EE library (4.000 to 30,000 are provided by EON) than drags and drops it to a 3d scene and can visually configure, combine, subtract, scale, color and manipulate the content thus creating a new 3d experience than saves automatically uploads the new experience to the web.
Target users are Volume consumer end user, children, teenagers or non technical adults
Feature List
• EE Creator has access to the worlds largest 3D Libraries – EON has teamed up and integrates with existing 3D content providers such as Turbosquid , Zygote, Stanford Medical library etc
• In EonExperience you can create anything you can imagine with a simple, intuitive interface.
• Build live, in real-time, right in EonExperience.
• Building is easy to learn, yet robust enough to inspire your creativity.
• A powerful but fun-to-learn and use EE Visualizer advanced tool provides Openness & Scalability with import interface to 120 formats and partnered with largest 3D library providers and further enhances your creations by allowing you to add behaviors to the objects you build
• And once you've built something, you can easily begin selling it to other residents, because you control the IP Rights of your creations.
• What if you want something but don't quite have the time or skills to make it? Just do a quick search to find and buy what you want.
• Amazing things are created everyday in EonExperience, but the depth and power and capabilities of EE mean that we have just scratched the surface - join and become one of the explorers
• Intuitive interface with drag and drop for 3D viewing, exploration, 3D materials, 3D object and environment library, 3d sound, configuration & interaction, animation & free publishing
• Large web based 3D repository
• Visual search of objects & components
Dali: the new Innovative EON 3D Kernel kernel launching june 2007
Sunday, March 25, 2007
• Dali is EON’s brand new kernel with improved scalability and flexibility
• With the new user interface EON Visualizer, Dali creates the most powerful 3D content editing tool the world has ever seen.
• Provides major time saving and make it a lot easier for anyone to create rich 3D content.
Target Market
• Many of these users do not have programming knowledge of real-time 3D applications
• If the user has programming skills, it will be possible to further add advanced features
Overview
• Based on Windows Vista latest platform
• Intuitive interface with drag and drop for 3D viewing, exploration, 3D materials, 3D object and environment library, 3d sound, configuration & interaction, animation& free publishing
• Large web based 3D repository
• Visual search of objects & components
• Non linear presentation, web connected, intelligent with context relevant information
Feature List
• 64 bit CPU support
• Windows Vista support as well as Windows XP with Service Pack 2
• Web distribution support
• Linux support
• Macintosh support
• Multiprocessor support
• Log
• Physics. Full dynamic engine support
• A new advanced authoring tool
• .NET support
• Openscenegraph built in support
• Software Development Kit.
• Stereo Rendering.
• Event system.
• Object Model. The objects that build an EON Application will be objects and will
• Dali is EON’s brand new kernel with improved scalability and flexibility
• With the new user interface EON Visualizer, Dali creates the most powerful 3D content editing tool the world has ever seen.
• Provides major time saving and make it a lot easier for anyone to create rich 3D content.
Target Market
• Many of these users do not have programming knowledge of real-time 3D applications
• If the user has programming skills, it will be possible to further add advanced features
Overview
• Based on Windows Vista latest platform
• Intuitive interface with drag and drop for 3D viewing, exploration, 3D materials, 3D object and environment library, 3d sound, configuration & interaction, animation& free publishing
• Large web based 3D repository
• Visual search of objects & components
• Non linear presentation, web connected, intelligent with context relevant information
Feature List
• 64 bit CPU support
• Windows Vista support as well as Windows XP with Service Pack 2
• Web distribution support
• Linux support
• Macintosh support
• Multiprocessor support
• Log
• Physics. Full dynamic engine support
• A new advanced authoring tool
• .NET support
• Openscenegraph built in support
• Software Development Kit.
• Stereo Rendering.
• Event system.
• Object Model. The objects that build an EON Application will be objects and will
EON Visualizer: the new easy to use EON 3D tool, launching April 2007 - Take your presentations to a 3D Dimension
Sunday, March 25, 2007
EON Visualizer: the new easy to use EON 3D tool, launching April 2007 - Take your presentations to a 3D Dimension
Product Offering
• Moving from static 2d presentation tools to interactive 3D, non linear presentation - state of the art in Rich Media Publishing
• EON Visualizer™ (release Q1 2007) & EON 3D PowerPoint plug-in (not released) that generate photorealistic interactive 3D presentations for web, print, movies, and real-time presentations
• Easy to Use authoring tool that allows non technical to generate 3D presentation materials for print, movies, web and event marketing Photorealistic, interactive, customized marketing, event and sales support materials
Target Market
• Volume end user market , non technical PowerPoint, multimedia & web users Easy-to-use, of the shelf tool with free 3D publishing
Overview
• Intuitive interface with drag and drop for 3D viewing, exploration, 3D materials, 3D object and environment library, 3d sound, configuration & interaction, animation & free publishing
• Large web based 3D repository
• Visual search of objects & components
• Non linear presentation, web connected, intelligent with context relevant information• Slick User Interface based on MS New Vista fully integrated with MS new 3d GUI features, the new VistaGUI and easy to use work process
Feature List
• Seamless CAD import (EON CAD and EON Raptor comes as a part of the software bundle)
• Magic 3D Viewer button - automatic content generation: default settings can generate Interactive model automatically.
• Magic One Step buttons that guides you through selection of features
• Magic Print One Step Buttons to print Image to PowerPoint, PDF, Word etc
• Extensive 3D Objects and Showroom library containing over 12 high quality show rooms and 360 landscapesettings, Image backdrops, and several hundred 3D Objects and products.
• EON I-Search™ functionality (Google search supported engine) users can search additional EON supported content available on the Internet
• High resolution Print materials:
• EON I-Photo™ images with backgrounds and functions in print material resolution (5-10K).
• EON Photogenic - Esthetic Shots with creative characteristics and emotional positioning
• EON I-TECH™- Tech Shots focus from schematic displays to illustrations, cross-section etc. Drawing & CG features
• EON Virtual 360™ Virtual Shoot around and angle, ideal for researching and preparing real shots or films.
• Automatic Animation generation with EON I-animation™ “highlight” scenes and “smooth path” generation.
• Seamless scalable deployment from internet , laptop to stereoscopic screens
• Smartest 3D edit Configuration & Interaction creation tool in the market
• Magic Physics feature made easy (Version 2.0)
• Automatic real-time Optimization tools
• Fully integrated with the new Vista PowerPoint
• Graphical Window Interface library
EON Visualizer: the new easy to use EON 3D tool, launching April 2007 - Take your presentations to a 3D Dimension
Product Offering
• Moving from static 2d presentation tools to interactive 3D, non linear presentation - state of the art in Rich Media Publishing
• EON Visualizer™ (release Q1 2007) & EON 3D PowerPoint plug-in (not released) that generate photorealistic interactive 3D presentations for web, print, movies, and real-time presentations
• Easy to Use authoring tool that allows non technical to generate 3D presentation materials for print, movies, web and event marketing Photorealistic, interactive, customized marketing, event and sales support materials
Target Market
• Volume end user market , non technical PowerPoint, multimedia & web users Easy-to-use, of the shelf tool with free 3D publishing
Overview
• Intuitive interface with drag and drop for 3D viewing, exploration, 3D materials, 3D object and environment library, 3d sound, configuration & interaction, animation & free publishing
• Large web based 3D repository
• Visual search of objects & components
• Non linear presentation, web connected, intelligent with context relevant information• Slick User Interface based on MS New Vista fully integrated with MS new 3d GUI features, the new VistaGUI and easy to use work process
Feature List
• Seamless CAD import (EON CAD and EON Raptor comes as a part of the software bundle)
• Magic 3D Viewer button - automatic content generation: default settings can generate Interactive model automatically.
• Magic One Step buttons that guides you through selection of features
• Magic Print One Step Buttons to print Image to PowerPoint, PDF, Word etc
• Extensive 3D Objects and Showroom library containing over 12 high quality show rooms and 360 landscapesettings, Image backdrops, and several hundred 3D Objects and products.
• EON I-Search™ functionality (Google search supported engine) users can search additional EON supported content available on the Internet
• High resolution Print materials:
• EON I-Photo™ images with backgrounds and functions in print material resolution (5-10K).
• EON Photogenic - Esthetic Shots with creative characteristics and emotional positioning
• EON I-TECH™- Tech Shots focus from schematic displays to illustrations, cross-section etc. Drawing & CG features
• EON Virtual 360™ Virtual Shoot around and angle, ideal for researching and preparing real shots or films.
• Automatic Animation generation with EON I-animation™ “highlight” scenes and “smooth path” generation.
• Seamless scalable deployment from internet , laptop to stereoscopic screens
• Smartest 3D edit Configuration & Interaction creation tool in the market
• Magic Physics feature made easy (Version 2.0)
• Automatic real-time Optimization tools
• Fully integrated with the new Vista PowerPoint
• Graphical Window Interface library
EON I-Search, searchable 3D Experience launching March 2007
Sunday, March 25, 2007
EON I-Search, searchable 3D Experience launching March 2007
EON I-Search provides a modular server based solution for search, management and distribution of large 3D digital asset repositories over the web.
EON I-Search is an Interactive 3D Digital Exchange solution that facilitates an ecosystem for the digital media sector including IPCM, SBL, RMP and ATS
The target market
· Global 1000 companies for IPCM
· Educational Institution for SBL
· 3D library clips for PowerPoint & RMP
· Application areas for EON Server include:
· Sales/marketing, dynamic loading of product catalogues
· Support/training, dynamic loading of training materials/objects
· Maintenance/support, e.g. dynamic access of 3D maintenance manuals
· Education and learning
· Later version includes consumer 3D Web search Engine
Overview
· Four modules in this product suite: EON 3D Search, EON Dynamic Load, EON Track, EonExperience connector
· 3D Interactive Visual Search of products & components
· Works like Google earth but for products
· Digital replicas for interactive product content management
· Learning Objects for SBL
Feature list
· Can manage 3D, 2d movie , image and text
· Characteristics are real photo realistic, behavior, visual, functional, searchable
· Web advertising Interactive 3D Visual
· Protected corporate or open web based hub option
· Can be used on any type of web-server very similar to e.g. how regular html pages or gif files are served up.
· Configurable, Virtual products could connected with physical ones through electronic tags
· Objects are streamed into the scene, allowing extremely small file-size and full interactivity from the first downloaded component
· The parts can be launched automatically through dynamic load, or by triggering any of EON sensors within the 3D environment or by load the objects through an html page by clicking on a button, text or image link from a 2D catalog
Posted by EON Reality at 6:56 PM
EON I-Search, searchable 3D Experience launching March 2007
EON I-Search provides a modular server based solution for search, management and distribution of large 3D digital asset repositories over the web.
EON I-Search is an Interactive 3D Digital Exchange solution that facilitates an ecosystem for the digital media sector including IPCM, SBL, RMP and ATS
The target market
· Global 1000 companies for IPCM
· Educational Institution for SBL
· 3D library clips for PowerPoint & RMP
· Application areas for EON Server include:
· Sales/marketing, dynamic loading of product catalogues
· Support/training, dynamic loading of training materials/objects
· Maintenance/support, e.g. dynamic access of 3D maintenance manuals
· Education and learning
· Later version includes consumer 3D Web search Engine
Overview
· Four modules in this product suite: EON 3D Search, EON Dynamic Load, EON Track, EonExperience connector
· 3D Interactive Visual Search of products & components
· Works like Google earth but for products
· Digital replicas for interactive product content management
· Learning Objects for SBL
Feature list
· Can manage 3D, 2d movie , image and text
· Characteristics are real photo realistic, behavior, visual, functional, searchable
· Web advertising Interactive 3D Visual
· Protected corporate or open web based hub option
· Can be used on any type of web-server very similar to e.g. how regular html pages or gif files are served up.
· Configurable, Virtual products could connected with physical ones through electronic tags
· Objects are streamed into the scene, allowing extremely small file-size and full interactivity from the first downloaded component
· The parts can be launched automatically through dynamic load, or by triggering any of EON sensors within the 3D environment or by load the objects through an html page by clicking on a button, text or image link from a 2D catalog
Posted by EON Reality at 6:56 PM
EonExperience, the World’s Largest Online Interactive 3D Experience Streaming Service & Interactive 3D Library launching 2007
Sunday, March 25, 2007
EonExperience, the World’s Largest Online Interactive 3D Experience Streaming Service & Interactive 3D Library launching 2007
Searchable – Interactive - Realistic
The EonExperience is an online Interactive 3D Experience streaming service & library that allows users to experience and share 3D Experience content that have been uploaded by content providers, companies, academic institutions or members. The site will be launched in 2007 and aims at becoming the World’s Largest Online Interactive 3D Experience Streaming Service & 3D Library that is Searchable, Interactive and contains High Quality 3D experiences. For a sneak preview of the sites “look & feel” see http://www.eonreality.com/eonexperience/index.html
Launch of the extended EonExperience will include on line 3D Virtual Reality meetings capability and deployment of 30,000 Interactive 3D models prioritized on customer requests
EonExperience is supported by the IDC Consortium and several high profile EON commercial customers and Academic institutions. EonExperience will build on the already existing 36 million EON Viewers downloads and the extensive existing 3D library.
EonExperience (EE) Key Features & Benefits
Experience – takes the Virtual world to the Next Dimension with Photo Realism, 3D Streaming, Augmented Reality & The Largest 3D library
1.1 Realism – EE uses real 3D data that is geometrically correct and supports photorealistic CG effects “Render-to-texture" feature & advanced multi-pass rendering techniques, such as real-time reflections camera blooming effects, HDR effects and GPU computations pixel/vertex shadows, light maps etc
EON Physics replicates how Objects & Systems behave in the Real World Physics and Behavior: Access to features like gravity, mass, friction, kinematics and physical constraints between objects
Eon Human provides the most photorealistic faces based on actual photos along with facial expressions
1.2 3D Streaming & large data capacity - Eon Server 3D Streaming uses the next generation Streaming technologies with patented dynamic loading making the navigation experience extremely fast with real-time download. Access through EON Dynamic Load & Server patented technology
1.3 Augmented Reality Support – EE combines Streamed Video & Tele-presence support with animation text and 3d thus blending VR & reality in Tele-Immersion
1.4 Quality & Stability – EE is based o a very robust 3D software Viewer platform with over 150 Man years Software development and 36 million viewers downloads
1.5 Library Size – EON has already access to over 30,000 objects through its customers and partners
2. Simplicity – EE provides User rated experiences, Fast content creation & smart 3D search Engine
2.1 User Rated Experience & Navigation: EE is using a Intuitive 3d Interface and provides users rated experiences (similar to Google & YouTube the most popular links come first so that Users can easily find the popular places)
2.2 Fast 3D Content generation – EON provides simple & fast consumer generated content capabilities by:
2.2.1 EE Creator that is a FAST 3d content builder tool based on LEGO building of existing FREE 3d BASE objects (30,000 are provided by EON)
2.2.2 EE Human AUTOMATIC 3d model generation based on 2d pictures (extremely easy to us)
2.3 3D Search - EON I-Search provide a modular server based solution for searchable 3D Experience objects (Search within components and EACH individual sub part of an EON Simulation is enabled)
3. Openness & Scalability – EE has an open import interface to 120 formats and partnered with largest 3D library providers
3.1 3D Import & Integration EE allows Import & Integration of 3D Models from the 120 most popular 3D formats that exists including 55 native Advanced Native CAD and 3D animation formats such as CATIA V5, Maya, Unigraphics, Pro/E, STEP, Microstation..
3.2 Partnership with 3D Libraries – EON is teaming up with existing 3D content providers such as Turbosquid , Zygote, Medical library etc
3.3 Scalable Experience - The EE created content can be reused in Multiple publishing formats, e.g. laptops, Immersive 3D Stereo Displays, digital signage Kiosk, exhibits etc
4. Robust Corporate Business & Revenue Model – established brand & references, connection with the real world and multiple supporting revenue streams
3.1 Established Global 1000 references – EE has already over 400 corporate customers and 180 universities / educational institutions that use Eon’s 3D content for facilitating Sales and marketing
3.2 Connection with Physical IDC & Experience Center locations– Compelling Connection between Physical and Virtual World – Existing Interactive Digital Center (local support ) & franchising model for Experience & Discovery Centers (experience more) that are rolled out around the world
3.3 Fast roll of NEW products - Compelling time to market advantage for product catalogue creation as 90% of the 3D content already existing the CAD models that EE can import
3.4 Strong Corporate Brand control – EON has an established brand for corporate 3D marketing and sales with Fortune 500 companies (compared with existing 3D chat environments where dating and sometimes even sex on line can occur)
3.5 Supporting Target Markets – EE provides both a public area (FREE drives traffic), an academic Simulation Based Learning area (Subscriber based with quality 3D content) and a corporate catalogue specific Enterprise area (License based revenues with Strong corporate demand for 3D catalogues) connected with EON ISearch/Server/Coliseum
3.6 Extensive EON network Support - Eon’s 36 million Viewers, Distributors in 37 countries, EON’s partner, Eon’s 400 High end corporate customers, 180 academic institution customers and EON IDC Consortium, EON’s partnership with Microsoft and IBM etc.
3.7 Multiple revenues streams – License based Enterprise revenues, Subscriber based academic revenuesm, consumer driven On Line 3D Advertising Revenues, 3D Search related revenues (Google, Yahoo etc) &3D Content related Revenue (Both revenues for Internal Content Creation and Commission on Syndication of 3D models
Posted by EON Reality at 6:57 PM
EonExperience, the World’s Largest Online Interactive 3D Experience Streaming Service & Interactive 3D Library launching 2007
Searchable – Interactive - Realistic
The EonExperience is an online Interactive 3D Experience streaming service & library that allows users to experience and share 3D Experience content that have been uploaded by content providers, companies, academic institutions or members. The site will be launched in 2007 and aims at becoming the World’s Largest Online Interactive 3D Experience Streaming Service & 3D Library that is Searchable, Interactive and contains High Quality 3D experiences. For a sneak preview of the sites “look & feel” see http://www.eonreality.com/eonexperience/index.html
Launch of the extended EonExperience will include on line 3D Virtual Reality meetings capability and deployment of 30,000 Interactive 3D models prioritized on customer requests
EonExperience is supported by the IDC Consortium and several high profile EON commercial customers and Academic institutions. EonExperience will build on the already existing 36 million EON Viewers downloads and the extensive existing 3D library.
EonExperience (EE) Key Features & Benefits
Experience – takes the Virtual world to the Next Dimension with Photo Realism, 3D Streaming, Augmented Reality & The Largest 3D library
1.1 Realism – EE uses real 3D data that is geometrically correct and supports photorealistic CG effects “Render-to-texture" feature & advanced multi-pass rendering techniques, such as real-time reflections camera blooming effects, HDR effects and GPU computations pixel/vertex shadows, light maps etc
EON Physics replicates how Objects & Systems behave in the Real World Physics and Behavior: Access to features like gravity, mass, friction, kinematics and physical constraints between objects
Eon Human provides the most photorealistic faces based on actual photos along with facial expressions
1.2 3D Streaming & large data capacity - Eon Server 3D Streaming uses the next generation Streaming technologies with patented dynamic loading making the navigation experience extremely fast with real-time download. Access through EON Dynamic Load & Server patented technology
1.3 Augmented Reality Support – EE combines Streamed Video & Tele-presence support with animation text and 3d thus blending VR & reality in Tele-Immersion
1.4 Quality & Stability – EE is based o a very robust 3D software Viewer platform with over 150 Man years Software development and 36 million viewers downloads
1.5 Library Size – EON has already access to over 30,000 objects through its customers and partners
2. Simplicity – EE provides User rated experiences, Fast content creation & smart 3D search Engine
2.1 User Rated Experience & Navigation: EE is using a Intuitive 3d Interface and provides users rated experiences (similar to Google & YouTube the most popular links come first so that Users can easily find the popular places)
2.2 Fast 3D Content generation – EON provides simple & fast consumer generated content capabilities by:
2.2.1 EE Creator that is a FAST 3d content builder tool based on LEGO building of existing FREE 3d BASE objects (30,000 are provided by EON)
2.2.2 EE Human AUTOMATIC 3d model generation based on 2d pictures (extremely easy to us)
2.3 3D Search - EON I-Search provide a modular server based solution for searchable 3D Experience objects (Search within components and EACH individual sub part of an EON Simulation is enabled)
3. Openness & Scalability – EE has an open import interface to 120 formats and partnered with largest 3D library providers
3.1 3D Import & Integration EE allows Import & Integration of 3D Models from the 120 most popular 3D formats that exists including 55 native Advanced Native CAD and 3D animation formats such as CATIA V5, Maya, Unigraphics, Pro/E, STEP, Microstation..
3.2 Partnership with 3D Libraries – EON is teaming up with existing 3D content providers such as Turbosquid , Zygote, Medical library etc
3.3 Scalable Experience - The EE created content can be reused in Multiple publishing formats, e.g. laptops, Immersive 3D Stereo Displays, digital signage Kiosk, exhibits etc
4. Robust Corporate Business & Revenue Model – established brand & references, connection with the real world and multiple supporting revenue streams
3.1 Established Global 1000 references – EE has already over 400 corporate customers and 180 universities / educational institutions that use Eon’s 3D content for facilitating Sales and marketing
3.2 Connection with Physical IDC & Experience Center locations– Compelling Connection between Physical and Virtual World – Existing Interactive Digital Center (local support ) & franchising model for Experience & Discovery Centers (experience more) that are rolled out around the world
3.3 Fast roll of NEW products - Compelling time to market advantage for product catalogue creation as 90% of the 3D content already existing the CAD models that EE can import
3.4 Strong Corporate Brand control – EON has an established brand for corporate 3D marketing and sales with Fortune 500 companies (compared with existing 3D chat environments where dating and sometimes even sex on line can occur)
3.5 Supporting Target Markets – EE provides both a public area (FREE drives traffic), an academic Simulation Based Learning area (Subscriber based with quality 3D content) and a corporate catalogue specific Enterprise area (License based revenues with Strong corporate demand for 3D catalogues) connected with EON ISearch/Server/Coliseum
3.6 Extensive EON network Support - Eon’s 36 million Viewers, Distributors in 37 countries, EON’s partner, Eon’s 400 High end corporate customers, 180 academic institution customers and EON IDC Consortium, EON’s partnership with Microsoft and IBM etc.
3.7 Multiple revenues streams – License based Enterprise revenues, Subscriber based academic revenuesm, consumer driven On Line 3D Advertising Revenues, 3D Search related revenues (Google, Yahoo etc) &3D Content related Revenue (Both revenues for Internal Content Creation and Commission on Syndication of 3D models
Posted by EON Reality at 6:57 PM
Eon Technology puts holograms at hand
Tuesday, September 26, 2006
Eon Reality specializes in gee-whiz 3-D displays for businesses.
COLIN STEWART
Innovation
Register columnist
cstewart@ocregister.com Tom Cruise in the 2002 movie "Minority Report" tracked down criminals by calling up 2-D images on a transparent screen and controlling the display with hand gestures in the air.
That was science fiction, set in the year 2054 in Washington, D.C.
In science fact, I called up 3-D images on a transparent screen and controlled them by moving my hands in the air. That was last week in Irvine.
I could enlarge the images, rotate them, or even make my way through a three-dimensional landscape.
I was using the Eon TouchLight, one of the newest products from Eon Reality, a company whose software powers gee-whiz 3-D displays for down-to-earth business purposes.
VIDEO: Click here to see Eon's products in action.
Eon's specialty is 3-D, but it was founded on a different type of vision – an insight into where technology is heading – which is crucial for innovative entrepreneurs. In 1999, for Eon co-founders Dan Lejerskar and Mats W. Johansson, that meant buying the rights to early-stage 3-D software for PCs, betting that the power of personal computers would grow fast enough to make the gamble pay off.
"People looked at us funny when we told them what we'd done," Johansson recalls.
It turned out to be a good bet, at least to the point where Eon has been profitable for four years and now has a wide array of PC-based three-dimensional display products.
THE BIG TIME
Eon still has just 46 employees, yet it can claim many Fortune 500 companies as customers. Its clients include Toyota, Boeing, Airbus, Suzuki and Bechtel.
Eon also has big partners. Microsoft invented the hand-gesture controls for the TouchLight. Christie Digital in Cypress supplies digital projectors for many 3-D displays. Nvidia makes the graphics processors; Hewlett-Packard, the computers; and Philips, the monitors.
In cooperation with Microsoft and Philips, Eon joined with HP, Christie and Nvidia to form the Interactive Digital Center consortium, which markets products and coordinates the design of new ones.
"If a company tells Eon it wants to do a high-class visual display, Eon says, 'Christie is our partner.' We do the same for them," says Dave Fluegeman, vice president of Christie's simulation and visualization division.
"We're starting to see the fruits of that."
So far, Eon still can claim only a sliver of a large and growing market.
The Insight Media market research firm estimates a total of $43 billion was spent worldwide in 2003 on all kinds of interactive 3-D technologies, including games and military simulations. It projects $77 billion in sales by 2007.
Eon focuses on what it calls "interactive visual content management software" and projects that this year's revenues will total $17 million. Its primary direct competitor is publicly tradedViewpoint Corp. of New York, which had $26 million in revenue last year, both from business displays like Eon's and from its software for Internet graphics.
FUTURISTIC DEVICES
Eon's products include the ICrystal holographic display, which Lexus used to unveil the IS model last year in Times Square. Another is the IPresence teleconferencing tool, which lets users make eye contact. And there's the HoloPodium, which creates the image of a speaker on a transparent panel.
"Our main markets are companies with complex things to show – aerospace companies, medical companies, vehicle manufacturers," says Lejerskar, chairman of Eon. "The pain we're trying to address is how to display products that are difficult to transport."
As examples, he shows 3-D images of a Pratt & Whitney jet engine, a Honeywell turbocharger, and an interactive view of Serra de Estrela National Park in Portugal, complete with a model of a castle that a cybertourist can walk through.
"We can show people the inside of airplanes that don't exist yet," says Johansson, Eon 's president.
That's what aircraft maker Bombardier did at a trade show in May, using Eon 's ICatcher.
The ICatcher display looks like a standard 3-D movie and is viewed through special 3-D glasses. But unlike a movie that's the same each time it's shown, the ICatcher uses Eon software that lets viewers choose how to redesign the image.
"Bombardier would sit customers down and show what they could do with the interior of the aircraft. That's powerful stuff," says Christie Digital's Fluegeman.
Eon software is designed to simulate real-life effects, such as objects that fall to the ground if they are dropped and doors that must be opened to enter a room. The result sometimes looks like a 3-D computer game, but the 3-D objects in an Eon display are based on physical reality, not on a tightly controlled fantasy environment.
Eon most often bases its 3-D objects on the computer-assisted design data that companies already have.
"The CAD data of a business is a hidden asset," says Lejerskar. "We use it to bring a product catalog to life."
From idea to reality
Who: Eon TouchLight
What: Interactive 2-D/3-D display controlled by hand motions.
Why: For business presentations, marketing, training.
Price: $50,000
When: Conceived August 2005. Launched July 2006
Who: Dan Lejerskar of Eon Reality; Andy Wilson of Microsoft; support staff.
Where the idea came from:
Wilson invented TouchLight as a system of infrared sensors so a computer user could control a computer cursor with hand gestures. Microsoft presented it at the 2005 Siggraph Conference on Computer Graphics and Interactive Technologies in Los Angeles.
"They had the patent but didn't know what to use it for," said Lejerskar. "We saw it as a natural to use with 3-D."
In August 2005, Lejerskar proposed to Microsoft that Eon Reality develop such a system.
The go-ahead:In January 2006, Microsoft expressed interest and attended a presentation of Eon's holographic technology. The deal was signed in May.
Eon staff time dedicated to the project:Minimal, because Eon software works with many display systems. Microsoft delivered its demonstration model in June and explained the algorithm that Eon software would need to work with. Software revisions took only a few days, so Eon TouchLight was launched the next month.
Crucial decisions:Wilson and Eon staff met to choose which hand gestures would be most intuitive for users.
What's the competition?Specialized gloves that control 3-D displays, mostly in a research setting. Touch-screen technologies, mostly controlled by one finger or one control wand.
Protection against matching innovations:Microsoft patent; Microsoft license to Eon.
What remains to be done? Survey early customers, seeking ways to improve the product. Seek to improve hand gestures for different types of imagery. Launch version that works with Microsoft PowerPoint.
Sales: Since the launch in July, six have been sold; more are in negotiation.
What's next? Combine the Eon TouchLight interactive display with the Eon IPresence teleconferencing tool and the Eon ICrystal holographic display so two people in a teleconference can control a holographic 3-D display that appears to float between them.
Eon Reality specializes in gee-whiz 3-D displays for businesses.
COLIN STEWART
Innovation
Register columnist
cstewart@ocregister.com Tom Cruise in the 2002 movie "Minority Report" tracked down criminals by calling up 2-D images on a transparent screen and controlling the display with hand gestures in the air.
That was science fiction, set in the year 2054 in Washington, D.C.
In science fact, I called up 3-D images on a transparent screen and controlled them by moving my hands in the air. That was last week in Irvine.
I could enlarge the images, rotate them, or even make my way through a three-dimensional landscape.
I was using the Eon TouchLight, one of the newest products from Eon Reality, a company whose software powers gee-whiz 3-D displays for down-to-earth business purposes.
VIDEO: Click here to see Eon's products in action.
Eon's specialty is 3-D, but it was founded on a different type of vision – an insight into where technology is heading – which is crucial for innovative entrepreneurs. In 1999, for Eon co-founders Dan Lejerskar and Mats W. Johansson, that meant buying the rights to early-stage 3-D software for PCs, betting that the power of personal computers would grow fast enough to make the gamble pay off.
"People looked at us funny when we told them what we'd done," Johansson recalls.
It turned out to be a good bet, at least to the point where Eon has been profitable for four years and now has a wide array of PC-based three-dimensional display products.
THE BIG TIME
Eon still has just 46 employees, yet it can claim many Fortune 500 companies as customers. Its clients include Toyota, Boeing, Airbus, Suzuki and Bechtel.
Eon also has big partners. Microsoft invented the hand-gesture controls for the TouchLight. Christie Digital in Cypress supplies digital projectors for many 3-D displays. Nvidia makes the graphics processors; Hewlett-Packard, the computers; and Philips, the monitors.
In cooperation with Microsoft and Philips, Eon joined with HP, Christie and Nvidia to form the Interactive Digital Center consortium, which markets products and coordinates the design of new ones.
"If a company tells Eon it wants to do a high-class visual display, Eon says, 'Christie is our partner.' We do the same for them," says Dave Fluegeman, vice president of Christie's simulation and visualization division.
"We're starting to see the fruits of that."
So far, Eon still can claim only a sliver of a large and growing market.
The Insight Media market research firm estimates a total of $43 billion was spent worldwide in 2003 on all kinds of interactive 3-D technologies, including games and military simulations. It projects $77 billion in sales by 2007.
Eon focuses on what it calls "interactive visual content management software" and projects that this year's revenues will total $17 million. Its primary direct competitor is publicly tradedViewpoint Corp. of New York, which had $26 million in revenue last year, both from business displays like Eon's and from its software for Internet graphics.
FUTURISTIC DEVICES
Eon's products include the ICrystal holographic display, which Lexus used to unveil the IS model last year in Times Square. Another is the IPresence teleconferencing tool, which lets users make eye contact. And there's the HoloPodium, which creates the image of a speaker on a transparent panel.
"Our main markets are companies with complex things to show – aerospace companies, medical companies, vehicle manufacturers," says Lejerskar, chairman of Eon. "The pain we're trying to address is how to display products that are difficult to transport."
As examples, he shows 3-D images of a Pratt & Whitney jet engine, a Honeywell turbocharger, and an interactive view of Serra de Estrela National Park in Portugal, complete with a model of a castle that a cybertourist can walk through.
"We can show people the inside of airplanes that don't exist yet," says Johansson, Eon 's president.
That's what aircraft maker Bombardier did at a trade show in May, using Eon 's ICatcher.
The ICatcher display looks like a standard 3-D movie and is viewed through special 3-D glasses. But unlike a movie that's the same each time it's shown, the ICatcher uses Eon software that lets viewers choose how to redesign the image.
"Bombardier would sit customers down and show what they could do with the interior of the aircraft. That's powerful stuff," says Christie Digital's Fluegeman.
Eon software is designed to simulate real-life effects, such as objects that fall to the ground if they are dropped and doors that must be opened to enter a room. The result sometimes looks like a 3-D computer game, but the 3-D objects in an Eon display are based on physical reality, not on a tightly controlled fantasy environment.
Eon most often bases its 3-D objects on the computer-assisted design data that companies already have.
"The CAD data of a business is a hidden asset," says Lejerskar. "We use it to bring a product catalog to life."
From idea to reality
Who: Eon TouchLight
What: Interactive 2-D/3-D display controlled by hand motions.
Why: For business presentations, marketing, training.
Price: $50,000
When: Conceived August 2005. Launched July 2006
Who: Dan Lejerskar of Eon Reality; Andy Wilson of Microsoft; support staff.
Where the idea came from:
Wilson invented TouchLight as a system of infrared sensors so a computer user could control a computer cursor with hand gestures. Microsoft presented it at the 2005 Siggraph Conference on Computer Graphics and Interactive Technologies in Los Angeles.
"They had the patent but didn't know what to use it for," said Lejerskar. "We saw it as a natural to use with 3-D."
In August 2005, Lejerskar proposed to Microsoft that Eon Reality develop such a system.
The go-ahead:In January 2006, Microsoft expressed interest and attended a presentation of Eon's holographic technology. The deal was signed in May.
Eon staff time dedicated to the project:Minimal, because Eon software works with many display systems. Microsoft delivered its demonstration model in June and explained the algorithm that Eon software would need to work with. Software revisions took only a few days, so Eon TouchLight was launched the next month.
Crucial decisions:Wilson and Eon staff met to choose which hand gestures would be most intuitive for users.
What's the competition?Specialized gloves that control 3-D displays, mostly in a research setting. Touch-screen technologies, mostly controlled by one finger or one control wand.
Protection against matching innovations:Microsoft patent; Microsoft license to Eon.
What remains to be done? Survey early customers, seeking ways to improve the product. Seek to improve hand gestures for different types of imagery. Launch version that works with Microsoft PowerPoint.
Sales: Since the launch in July, six have been sold; more are in negotiation.
What's next? Combine the Eon TouchLight interactive display with the Eon IPresence teleconferencing tool and the Eon ICrystal holographic display so two people in a teleconference can control a holographic 3-D display that appears to float between them.
Subscribe to:
Comments (Atom)