A technical preview of the next generation EON 7.0 family, a true game changer in interactive 3D software, was presented at Siggraph 2009 in New Orleans, August 4-6, 2009. EON 7.0 allows you to create ultra realistic interactive 3D content with real-time physics in minutes and communicate your content in a shared multilayer environment.
New EON 7.0’s features:
Improved Visuals, Physics and Avatars with Faster Online Experience
• Photo realistic shader based light and an easy to use light editor. Completely rewritten lighting system which uses the programmable pipeline in the graphics card to give you more lights than what can be handled by the standard OpenGL light system. It also allows you to create more sophisticated shader-based materials and visual effects.
• Real Avatars, capturing humans in 3D, full body integrated with 4D View Solutions’ real-time scanning technology.
• Brand new physics engine and much faster downloading. A new Rigid body Dynamics and Fluids system based on the Nvidia PhysX engine has been introduced, that replaces the old Dynamics nodes in EON Professional. Currently the fundamentals with manager, rigid body and collision geometry types are implemented and ready for testing in this technical preview.
• Smaller EON Viewer for faster online experience. In EON 7.0 we have reduced the size of the free web down loadable viewer with over 70% to 5MB to improve the web based experience.
• New features for EON Coliseum, EON‘s pioneering multi-modal communication tool, includes real scanned 3D Humans, additional interaction features, easier session management, live video streaming etc. "The EON 7.0 release marks a new chapter in EON's software history by offering the user the possibility to install and use many different versions of EON on the same computer at the same time, side by side. This means we can progressively remove the support of old, seldom used functionality and introduce fundamental changes without jeopardizing the stability of the existing EON applications"
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